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Anna Nikolova
3D Art & Design
Bachelor's Thesis Project
Overview
This work is the centerpiece of my portfolio, since it perfectly demonstrates the variety of skills and knowledge I have acquired during my four year Bachelor's program. The character is modeled with the help of Maya and ZBrush, textured in Substance Painter, rigged and animated again in Maya. Post production compiled in Sony Vegas Pro.
Deep Sea Antagonist
Showreel
A short but thorough representation of the character, including emphasis on key elements and the final animation.
Play Video
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